Zokesia: Difference between revisions
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| motto = "Pacem Bello" |
| motto = "Pacem Bello" |
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| full_name = Republic of Bosmyth and North Zokesia |
| full_name = Republic of Bosmyth and North Zokesia |
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− | | anthem = " |
+ | | anthem = "Zokesians Never Die" |
+ | | anthem_MP3 = Zokesians_Never_Die.mp3 |
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| map = Zokesia_Globe.png |
| map = Zokesia_Globe.png |
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| mapdesc = |
| mapdesc = |
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| capital = Ezekialgrad |
| capital = Ezekialgrad |
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| government = Federal Parliamentary Republic |
| government = Federal Parliamentary Republic |
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− | | foundation = 2057 (Current Constitution)<br />1928 (Zokesian OKTO)<br /> |
+ | | foundation = 2057 (Current Constitution)<br />1928 (Zokesian OKTO)<br />986 (Kingdom of Zokesia)<br />421 BC (Independence from Kjolsen)<br />~900 BC (Zokecyrland) |
| leader = Winslow Harding |
| leader = Winslow Harding |
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| ethnicity = 90.2% Zokesian<br />5.8% Ravnian<br />1.7% Pugarayan<br />1.2% Baskian<br />1.1% Other |
| ethnicity = 90.2% Zokesian<br />5.8% Ravnian<br />1.7% Pugarayan<br />1.2% Baskian<br />1.1% Other |
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| population = 13,445,742 |
| population = 13,445,742 |
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− | | area = 46, |
+ | | area = 46,337 |
| predecessor = [[Charum]], [[Neo-Zokesia]] |
| predecessor = [[Charum]], [[Neo-Zokesia]] |
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}} |
}} |
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[[Standard Oil of Zokesia]] is the largest fossil fuel and natural gas producer in Kolus. Standard Oil of Zokesia has been an integral part of Zokesian economics as well as politics, most notably 2060s onwards. |
[[Standard Oil of Zokesia]] is the largest fossil fuel and natural gas producer in Kolus. Standard Oil of Zokesia has been an integral part of Zokesian economics as well as politics, most notably 2060s onwards. |
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− | + | '''''See Also:''''' [[:Category:Corporations of Zokesia|''Corporations of Zokesia.'']]<gallery> |
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− | File:Color-greystone.jpg |
+ | File:Color-greystone.jpg|[[GreyStone]] |
− | File:SunRifle.png |
+ | File:SunRifle.png|[[Sun Rifle Company]] |
− | File:ZSeagle2.jpg |
+ | File:ZSeagle2.jpg|[[Zokesia Skunkworks]] |
− | File:Standard Oil of Zokesia Transparent.png |
+ | File:Standard Oil of Zokesia Transparent.png|[[Standard Oil of Zokesia]] |
+ | File:ZVAS2.png|[[Zokesia-Valerian Air Service]] |
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− | File:FahrKohlmann.jpeg |
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− | File:ZVAS2.png |
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+ | File:Logi.png|[[Logi Motor Company]] |
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− | File: |
+ | File:Mag Mell Logo.png|[[Mag Mell]] |
− | File: |
+ | File:Fahr Kholmann.png|[[Fahr Kohlmann]] |
− | File:Weisstwuste-Woline.png |
+ | File:Weisstwuste-Woline.png|[[Weisstwuste-Woline]] |
− | File:ZHL5.png |
+ | File:ZHL5.png|[[Zokesia-Halco Logistics]] |
+ | File:Baylironworks.png|[[Bayl Ironworks]] |
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+ | File:FreetowneShipyards2.png|[[Freetowne Shipyards]] |
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+ | File:Anssec2.png|[[Anssec]] |
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+ | File:Confedex.png|[[ConFedEx]] |
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</gallery> |
</gallery> |
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=== Navy === |
=== Navy === |
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+ | {{Main|[[Zokesian Royal Navy]]}} |
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The Zokesia Navy began as a four Transport barges for naval-based land invasion. To protect the transports, a dozen Escort ships bolstered the fleet and allowed defensive operations around Zokesia's coasts. For much of the 21st century, the Zokesian Navy suffered from lack of budget for surface ships, and its greatest strength was fleet carriers with which to project power to far reaches of the globe. |
The Zokesia Navy began as a four Transport barges for naval-based land invasion. To protect the transports, a dozen Escort ships bolstered the fleet and allowed defensive operations around Zokesia's coasts. For much of the 21st century, the Zokesian Navy suffered from lack of budget for surface ships, and its greatest strength was fleet carriers with which to project power to far reaches of the globe. |
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== History of Zokesia == |
== History of Zokesia == |
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− | [[File:PrehistoricZokesia.png|thumb|214x214px|Prehistoric Bayconn was connected via a land bridge, allowing the Zokes to migrate south.]] |
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+ | '''''See also:''' [[List of Zokesian Monarchs]]'' |
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− | === Prehistoric period === |
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− | Main article: [[History of Zokesia|''Prehistoric Zokesia'']] |
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− | Zokesia was probably first inhabited by those who crossed on the land bridge from the island of [[Bayconn Island|Bayconn]]. Kerbal footprints have been found from over 800,000 years ago in Bayconn and traces of early Zokesians have been found (at Freetowne Quarry, Zokesia) from some 500,000 years ago and modern Zokesians from about 30,000 years ago. Until about 16,000 years ago, it was connected to Bayconn by only an ice bridge, prior to 9,000 years ago it retained a land connection to the continent, with an area of mostly low marshland joining it to what are now the Crater Zentral and Wo'. |
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− | Zokesia was a small kingdom built out of tough men of the northern sailing tribes. The most powerful clans, the Zokes, Keystones, and Cirrans, united to drive away the barbarian warlords from the northern Ice floe, and named their land "Zokeycirland." After about hundred years the barbarians began attacking Zokeycirland again, and fearful for their survival, the clan leaders decided to incorporate their kingdom into the Kjolsen Kingdom, a small but developing nation, and together they formed the Kjolsen empire. Zokeycirland was given a more "civilized" and easier to pronounce name of "Zokesia," however, they never fully blended with the Kjolsens. |
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− | [[File:ZokeBayconn.png|thumb|214x214px|Bayconn island pre-ice melt, with lower sea levels, the Zokes could come and go from the island as they pleased, sailing up and down the coast of present-day Surnay to raid and gather.]] |
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− | |||
− | === Imperial and medieval period === |
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− | Main articles: [[History of Zokesia|''The Zokesian Empire'']] |
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− | Five hundred years of minor border wars went on, until around 450 BC, Kjolsen suffered huge famines. Zokesia suffered as well, but not nearly as much because of their toughened and still mostly hunting lifestyle. The northern horde of barbarians saw this chance, and swept down on Kjolsen. The empire fought hard, but they suffered, starved, and were defeated one dark and cold winter. With the cities sacked and hunger ruling harsher as the barbarians (who retreated back to the north when they learned of the famine), Zokesians were on the brink of total annihilation. It was the dark ages, until one summer someone invented the plow. Suddenly, Zokesians could eat, settle down far more than in hunting. With this, and other inventions, Zokesia began its "Glory Years" which lasted for two thousand years. No nation, before or since, had enjoyed such an unprecedented length of prosperity, power, or peace. In the beginning of the Glory Years, Zokesia slowly built up its strength diplomatically. Its clan family were elected as royalty by the people, for holding together in the times of famine and invasion, and the first ruler, Ezekiel I, immediately sent for artisans, painters, cooks, engineers, and architects from around the world to study in the Ward College, in the capital of Ezekielgrad (named after him). He ruled for nearly 60 years, and his successors continued his legacy and put Zokesia at the forefront of the civilized world, achieving both technological, cultural, and territorial victories. Zokesian names stood out in history - King Tog II eradicated the barbarian warlords, allowing thousands of settlers into the rich lands of the north. King Debulist set in motion profound developments of peacetime technology, setting a standard of quality in living for the people of Zokesia. King Cira pushed the nation outward into previously unexplored areas, almost doubling its size, by entering lands others were too afraid to venture near. |
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− | ==== The Rise and Fall of an Empire ==== |
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− | Zokesia became an empire when King Drekevak I put the people of Zokesia to work, building a massive military to defend the nation. Not long thereafter, he began an expansion that led over most of the globe. Within a hundred years Zokesia became the unquestionably largest force on the planet. The now Emperor Drekevak, having brought all other nations to their knees, sought to reform Zokesia into a place of learning, sending couriers out to get the information and knowledge of the world, much like king Ezekiel I did in his day. |
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− | For five hundred years, the Empire stood strong. Knowledge and art flowed out of the cities across the vast Empire. The Late Glory Years were, at first, the most richest, but as the Glory sun set, two horrible economic crisis crippled the nation - and the rest of the world decided now was their chance to attack. The unfortunate and angry King Vulcan VII, who was neither a tactician nor diplomat, raged against the attackers, trying to fight all of them at once - a multi-front campaign that was to be his downfall. Zokesia's proud capital, Ezekielgrad, was briefly captured and burned by a large horde of barbarians known as the Moderators, and all but the core provinces of the empire broke away.[[File:WardCrest.png|thumb|234x234px|The Crest of the House of Ward, Regents of Zokesia.]]But, rising from the ashes was a young man - his line was of royal blood but he had never thought he had the chance to rule. He was a monk in a rural church when Zokesia invaded - and he sprung into action. From his church, he gathered the people of the countryside, and inspired by his words, they marched on Ezekielgrad, taking the city (the Moderators had left the city by this time). The young man was crowned Emperor Phoenix I by his people, and they served him as the Reformed Parliament of Zokesia. The Empire he ruled was not even a tenth as large as the one of Drekevak's days, but it was alive once more, and over the three hundred years since Phoenix's reign, the empire has now built itself up to one- tenth its former population. King George Ezekiel V now rules the Empire, and Zokesia has returned to its place as an industrial, military, and cultural power in the world again. As the motto goes, and has rang true, unbroken for the past 2500 years: May the sun never set on the Zokesian Empire. |
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− | === Early modern period === |
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− | Main article: [[History of Zokesia|''Early modern Zokesia'']] |
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− | Zokesia interacted with the world once again when it successfully fought a war against KRKN and established a new puppet state. Colonizers began settling in the new nation, despite being halfway around the world, until rogue fighters from the north unexpectedly overthrew the pro-Zokesia government and declared independence. Within a few hours after the fall of the old KRKN Government, annarchy and chaos fell upon the land. The KRAF forces in Southern KRKN, who were on alert should New Grestin invade, were caught out of supply and suddenly at the hands of many of the locals. While the Zokesian Forces pulled out before, las well as some KRAF forces, there were still a handfull around The Zokesian port in Southern KRKN. Realizing their situation, they pulled back around the port and set up defences. One of the men in the forces there, Colonel Ashley Renton, was the son of the KRKN leader. Opon hearing of his family's execution and being the most experienced officer left, he made a declaration that he would found the new Kraken Royal State and avenge the loss of his homeland and family. The units experienced a great raise of positive morale upon hearing this, and hunkered down to defend what was left of their beloved homeland. Their strength was an armored car squadron and two Malestrom squadrons, along with 2500 men. |
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− | The Zokesian government responded to aid these reactionaries in their fight for freedom from the violent and chaotic Communist regime. Two Destroyers stationed off KRKN, Caligula and Rommel, provided covering fire for the units defending the port, and the Old Baskan Guard, consisting of 5000 men (origionally sent to guard the Port) were sent with a full battalion of armored cars and one squad of King Panzers. |
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− | Zokesia sent another two divisions of Mouse V tanks to New Krakin, and two of the previously stationed units there moved up to the front. Supply depots were also been established in both cities, and more transports filtered in every day. A makeshift airstrip was set up outside New Krakin for the 12th Fighter unit. Ten days later, Zokesia authorized the allocation of $6 million kerbits of war material to be sent to Royal Kraken for the next month of warfare - beyond that more money will need to be authorized. This was followed by SparrowHawk shipping 4 "oblivion" tanks to Royal Kraken to aid their cause. |
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− | Two events put this already quiet war to bed: The announcement of the Marriage of the Royal KRKN King to the Daughter of King Ezekiel V, and the beginning of peace talks with the Kommunists. A ceace fire was agreed and the nation was divided in two. |
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− | ==== Old Kolus Trade Organization ==== |
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− | [[File:ZSbuilding.jpg|thumb|Downtown Ezekialgrad, 1932.]] |
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− | The Old Kolus Trade Organization (or OKTO) was formed in 1928 following the collective agreements between The Kingdom of Zokesia, The Republic of Arania, Astapol, the Klans of Dakron, the Leet State, and TRWNN into one superstate. The move combined the cultures and peoples of the nations for a rich blend of cultural mixing, and was the first time Republican ideas had been introduced to Zokesia. By the fall of OKTO in 1994, the Zokesian government had been ever increasingly moving towards a constitutional monarchy; however, it was a cultural courtesy by many to vote in the royal monarch as Prime Minister first and foremost before a commoner, as the Zokesians still held huge regard for their royalty. The fall of OKTO caused the nation to sink into a depression and shatter amongst multiple warlords; the Zokesian Ward house carried on the national ideals in mittelzokesia, while the democratic supporters of a Federal Zokesia went south. This latter nation would get engulfed by Sanctum in 2046, where pro-freedom fighters risked their lives to keep the proud name of Zokesia alive despite Sovie rule. |
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− | ==== The Colonization of Bosmyth ==== |
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− | In 2057, Zokesians and Bosmynthians from around the world united and resettled the areas of their former homeland. Zokesians living there had more or less been in a form of city-state governance and united under the flag of Bosmyth. The government in exile of Neo Zokesia, in the south, allied with Bosmynth to form the new nation in the quest for liberation of their homeland. The Zoke-Sovie war began in 2057, after the Zokesian government in the south fled north seeking aid from Bosmyth. The liberation of NeoZokesia and the core provinces became a national focus when the two governments united in the aim to create a free and independent nation. For the Zokesians their salvation came when the Mechani Union reached out and offered sale of a large number of reserve units at prices nearly half their construction cost. Armed with 50 Tigris MBTs, 100 IFVs and 100 Badger armored cars, the Zokesians began marching south into Zok to reclaim it from Sanctum. |
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== Gallery == |
== Gallery == |
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<gallery perrow="8" widths="180" mode="nolines"> |
<gallery perrow="8" widths="180" mode="nolines"> |
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File:Zokesiananthem.png|The origional text of the Zokesian national anthem, "Zokesians Never Die," written 3 March 2057. |
File:Zokesiananthem.png|The origional text of the Zokesian national anthem, "Zokesians Never Die," written 3 March 2057. |
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− | File:Federations.png|The flags of the Zokesian Federation, 2115 |
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File:Zokesiatravelposter.png|Zokesian Travel Poster of Hochland Province |
File:Zokesiatravelposter.png|Zokesian Travel Poster of Hochland Province |
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File:Zokesia Relief.png|Terrain map of Zokesia |
File:Zokesia Relief.png|Terrain map of Zokesia |
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File:ZokesianStarCommand.png|The flag of Zokesian Star Command, 2085-Present |
File:ZokesianStarCommand.png|The flag of Zokesian Star Command, 2085-Present |
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File:Zokesiaexpand2090.png|Nations accepted into the Zokesian Federation by date, 2057-2090 |
File:Zokesiaexpand2090.png|Nations accepted into the Zokesian Federation by date, 2057-2090 |
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+ | File:Zokesiaroadmap.png|Road Map of Zokesia, Circa 2060s. |
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</gallery> |
</gallery> |
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</div> |
</div> |
Latest revision as of 22:20, 11 September 2024
Republic of Bosmyth and North Zokesia
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The Green of the northern lands of Bosmyth, the Royal Blue of North Zokesia, and the White of the Eastern Desert in between. | |||||
Motto | "Pacem Bello" | ||||
Common Name | Zokesia | ||||
Anthem | "Zokesians Never Die" | ||||
Official languages | Zokesian | ||||
Currency | Zokesian Thaler | ||||
Politics | |||||
Capital | Ezekialgrad | ||||
Government | Federal Parliamentary Republic | ||||
Foundation | 2057 (Current Constitution) 1928 (Zokesian OKTO) 986 (Kingdom of Zokesia) 421 BC (Independence from Kjolsen) ~900 BC (Zokecyrland) |
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Preceded by | Charum, Neo-Zokesia | ||||
Demography | |||||
Ethnicities | 90.2% Zokesian 5.8% Ravnian 1.7% Pugarayan 1.2% Baskian 1.1% Other |
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Population | 13,445,742 | ||||
Area | 46,337 km² |
Zokesia, officially known as the Federal Republic of Bosmyth and North Zokesia (Zokesian: Bundesrepublik Bosmyth und Nordzokesia), is a prosperous nation of predominately farmland located in the East of the Crater bay. Bordered by Surnay in the north, KRATOR in the west, Arcovdonia to the south, and Nuvastia in the East, Zokesia is almost entirely landlocked. Only the capitol of Ezekielgrad and Freetown are free to trade on the open ocean to the north.
Government
The Zokesian Federal Government is made up of a single Lord's Parliament, which is voted in by the people every five years. There are many parties and coalitions are usually required to win a majority, from which a President and Chancellor is decided amongst the victors. The current President is Mitchell Shelby O'Till, and the current Chancellor is Winslow Harding. The Chamber of Weights and Measures handles economic and judicial matters, and the military is led by Zokesian High Command, at its head the President.
Each province gets 8 representatives in the Parliament, with Federal States receiving 4. There are a total of 96 members of Parliament.
Provinces
Zokesia's constitution gives power entirely to the federal government. The interior states of Zokesia are locally run at the county level for issues of policing and community but otherwise do not operate autonomously. Sometimes known as "Provinces" these groups have little influence beyond their own sphere, though the Federal government usually takes efforts to keep red tape at a minimum so the provinces can operate as efficiently as possible. The state of Ezekielgrad is run by the Federal Government directly as it contains its capitol.
Zokesia also has two interplanetary colonies, Wardian Korfu and The Federal Republic of Rhodes, population 4.3 million and 1.7 million respectively.
Economy and Infrastructure
Zokesia's economy is built on its bountiful farmland. From Ezermont to Zok large swaths of countryside make Zokesia the breadbasket of Old Kolus. The cities are often the hub of cultural and commercial trade, with paved 2-lane highways stretching north to south connecting the large areas of Zokesia.
Economy
Farming is primarily carried out by small communities or local families, operating modern technology which allows them to utilize large swaths of farmland. Food is sold to the commercial farmer's unions, which ship it along the highways to the cities for processing and distribution. the size of the farms usually mean small townships are formed away from the cities where groups of families live and commune to come together as a community, off the highways.
Manufacturing and service industry dominate the northern cities. Designed to process exports south, these cities take raw materials and either ship them out or turn them into parts, equipment, or exports. Here in the north coal, iron, and steel industries boom and the Oil reserves of Zokesia are located, allowing the factories to continue pumping out materiel for the people of Zokesia. It is here that Military Industry, and the bulk of the raw materials needed for the arms manufacture, is located.
To the east, the city of Juno houses the high tech development centers of military companies such as Ward Industries, Zokesia Skunkworks, and Extramus Military Techology. The deserts to the east are weapons test ranges and training centers.
The southern cities are removed from the industrious north, and instead house a thriving service industry and medium-size industry. Fine art and trade professions ship goods out to the north and export out of the country. With the addition of Schrschnell and Kothen to Zokesian Statehood, trade from the northern cities flows through Zok and Esia to reach ports in the south, as well as the millions of Zokesians living in the states. Zok and Esia's arts and goods travel far and wide as a result, and fetch high price outside Zokesia's borders.
Federal States
The Federal States of Zokesia are nation-states outside of the old Zokesian border, and include Schrschnell, Juno, Drekevak, Wardia, Sur-Krakain, South Forseti, Bayconn Island, Strelkan Suid-Kafrica, Hout, Slen, and Fish Island. These nations pledge economic and political support to Zokesia and answer directly to the federal government. As long as the Republic of Zokesia acts lawfully and in accordance with the people the states are required to follow Zokesia's laws and edicts. The leaders of these states are hand picked and are loyal to the Prime Minister. Elections are every 5 years with the prime minister being decided by the winning party or parties should a coalition be required for majority.
The largest of the Federal States, Drekevak, is the former Surnish Muhattan Empire, fallen in the days of the Burr Federation war of 2141. Internal pressures and a Zokesian-backed Coup helped topple the state, its successor immediately surrendering to the Zokesian government and helping usher in a peaceful transition to statehood and stability under a Surn-Zokesian common government. Also born out of this coup was Juno, which briefly was occupied by the Stahl Sieg before being liberated in 2143.
Schrschnell, the oldest of the Zokesian Federal States, has been with the nations since 2063, when it broke free of then-Sanctum and was settled by Zokesians, who over time developed the nation into a thriving economic success, thanks to its large ports and trade proximity to Zokesia. To the east, a similar settlement of Wardians and Sur-Zokesians turned the Nuvastian province of Wardia into a Zokesian prospect, and when the former nation fell to Sahr in 2141 it broke free and joined its Zokesian brothers as a Federal State.
Sur-Krakain formed out of a deal with Arkeria, as its people desired a return to old values, and looked to their ancestral benefactor, Zokesia, as an ally. The nation remains sovereign, but is protected by Zokesian naval and air assets and enjoys free trade relations as a member of the Zokesian Confederacy.
South Forseti was a backwoods, barren landscape before the dust bowl of 2135. in the years following, thousands of Zokesians flooded into the military-occupied state and settled it as a homeland, where cattle, sheep, and fishing became the dominant economic factors. The strategic importance of the strait also guarantees a Zokesian presence at all times in the area.
The Freeports of Hout and Slen in Laveska were acquired by Zokesia when Surnay surrendered, the Strelkan and Tekkian populations finding solitude with the Zokesian way of life and economic freedoms. The small ports are central trading hubs for Zokesian exports, and foreign imports making their way into Zokesia proper. The little trading ports reduce the tiem and money required to ship bulk products overseas to foreign ports, when they can be instead shipped to Zokesian strongholds for trade directly to outside nations.
Strelkan South Kafrica is a blend of Zokesian Ex-patriots, minority ethnic Strelkans, Tekkians, and Aenians. The majority Grestinian population has no voting rights but do enjoy a better standard of living than most on the Kafrican continent, thanks to the renewed Zokesian trade in the area.
Bayconn island is the ancestral homeland of the Sur-Zokesian race, and is regarded as holy ground. A naval and air base on the island also protect Zokesian trade to the northern territories and Burr.Fish Island is the second farthest Western territory of the Zokesian Federation. Its proximity with Kerborg allows trade to go through the Baskay seas and for the Zokesian Navy to operate far beyond what its normal range limits would be.
Syx Island is at the mouth of the Owilan River, just northwest of Fish Island. It was given to Zokesia in an agreement with Anixa in 2144.
Major Corporations
Zokesia features multiple high value companies thanks to the open market and constant demand for new military contracts. There are many manufacturing industries in the north of Zokesia, and provides the raw power output to fuel the ever growing Zokesian economy.
Cyten-Ward Industries produces aircraft, weapons, and other high tech devices for the Zokesian Military. Among their designs are the Dingo multirole transport.
GreyStone is a Zokesian multi-national investment company based in Ezekielgrad. Founded in 2062, initially as a risk management and fixed income institutional asset manager, GreyStone is the world's largest asset manager, with THA$10 trillion in assets under management as of January 2159.[3] GreyStone operates globally with 70 offices in 30 countries, and clients in 100 countries.[4] Along with Vikusgard and Stahl Sieg, GreyStone is considered to be one of the Big Three index fund managers that dominate NEOCON.
Sun Rifle Company produces small arms and manufactured the ZAR-3, ZAR-5, and other light arms For the Zokesian Military.
Zokesia Skunkworks is the oldest and most famous Zokesian company and is actually a commercial branch of the Zokesian government, which maintains both federal and commercial contracts and investments and works on the highest black projects.
Standard Oil of Zokesia is the largest fossil fuel and natural gas producer in Kolus. Standard Oil of Zokesia has been an integral part of Zokesian economics as well as politics, most notably 2060s onwards.
See Also: Corporations of Zokesia.
Government
The Presidents (the position was renamed from Prime Minister in 2083) and Chancellors of Zokesia hold executive power and are elected by a straight majority of Parliament after the general elections.
The President is in charge of the daily foreign policies of the nation, the Commander-in-Chief of the military, and the highest official in the nation. The President is tasked with maintain the ship of state in the world, meeting with other leaders and supporting the interests of the nation on a global stage. In the domestic regions, the President gives rallying speeches and oversees official games and events inside the nation, and has direct control of the nation's federal strategic reserves and space assets.
The Chancellor oversees domestic issues, meets with the parties and bridges the gap in parliament between parties to push through legal issues and argue on the President's behalf. Domestically, the Chancellor is the Chief of Police, and is responsible for the handing out of government contracts at a state-wide level.
President | Party | Chancellor | Party | Term | |
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1st | Kian Rhodes Smith | Bosmynthians United | None | None | 2057 - 2060 |
2nd | HM. Ella II of Ward | Zokesian Royal Party | None | None | 2060 - 2075 |
3rd | Markus Bolsan Kolsonaro | Farmer's Coalition | None | None | 2075 - 2080 |
4th | Albert Natter Yosif | Social Republicans | Francisco Grail | Steel Pact | 2080 - 2082 |
5th | Francisco Grail | Steel Pact | Gen. Gordon Simon Kirman | Steel Pact | 2082 - 2093 |
6th | Gen. Gordon Simon Kirman | Steel Pact | Gen. Gordon Simon Kirman | Steel Pact | 2093 - 2095 |
7th | HM. Ella II of Ward | Neo-Royal Party | Gen. Gordon Simon Kirman | Steel Pact | 2095 - 2100 |
8th | Francisco Grail | Steel Pact | Gen. Gordon Simon Kirman | Steel Pact | 2100 - 2110 |
9th | Gen. Gordon Simon Kirman | Steel Pact | Lord Adm. Enoch Fournloke II | Steel Pact | 2110 - 2115 |
10th | Lord Adm. Enoch Fournloke II | Steel Pact | Gen. Gordon Simon Kirman | Steel Pact | 2115 - 2120 |
11th | Boulton Graves | Scientific Exploratory Research Group | Gary Martin Geigenheart | Greens | 2120 - 2130 |
12th | John Kallan Kurrman | Zokesian Royal Party | Bobby Ryan Carriliel | Zokesian Royal Party | 2130 - 2135 |
13th | Herbert Mundarius | Greens | John Kallan Kurrman | Zokesian Royal Party | 2135 - 2140 |
14th | John Kallan Kurrman | Zokesian Royal Party | Barthollemu Cillgalli, Winslow Harding | Greens, Zokesian Royal Party | 2140 - 2150 |
15th | Winslow Harding | Zokesian Royal Party | Martin Robert Bohrner | Zokesian Royal Party | 2150 - 2155 |
16th | Mitchell Shelby O'Till | Arcovii-Zokesia-Socialista | Winslow Harding | Zokesian Royal Party | 2155 - 2160 |
17th | Jack Fournloke Kurrman | Zokesian Royal Party | Kerbolt Van Hart | New Green Party | 2160 - 2163 |
18th | Kerbolt Van Hart | New Green Party | General Thurmond Gratz | Zokesian Royal Party | 2163 - 2165 |
19th | General Thurmond Gratz | Zokesian Royal Party | Steyner Rychsmannof, Goose Hillrole | Zokesian Royal Party, Zokesian Centrists | 2165 - 2175 |
20th | Goose Hillrole | Zokesian Centrists | Midas Van Tollen, Thatcher Boris Borrsam | Zokesian Royal Party, New Green Party | 2175 - 2190 |
21st | Midas Van Tollen | Zokesian Royal Party | Thatcher Boris Borrsam | New Green Party | 2190 - 2200 |
22nd | HM. Maximillian Vikus-Ward | Zokesian Royal Party | Gregory Kamfer | Zokesian Royal Party | 2200 - Present |
Military
The Zokesian military is a combat tested and venerable service. The military is led by the Zokesian High Command, a series of Generals, advisors, and number crunchers who deliberate and dictate military doctrine, issue commands, and lead campaigns against Zokesia's enemies. The military history of Zokesia is deeply intertwined with the nation's history, with some of its most esteemed leaders rising through the ranks of the army or navy before taking control of the national helm.
Air Force
- Main Article: Zokesian Royal Air Force
The Zokesian Royal Air Force is comprised of 5 Fighter Groups, tasked with Air defense of Zokesia. Each fighter group has 3 separate squadrons of fighter aircraft. The strength of each fighter group is 10 Z-80, 10 F-52J Kargadan, and 10 "Kaminari". Additional support from foreign imports began in 2140 and increased steadily during the Zokesian Civil War, with outside aircraft making up over 50% of the Air Force by 2144.
The Z-80 has been a staple of Zokesian frontline fighter service in one form or another since 2065, and the newest versions are dedicated air to air fighters with the purpose of taking air superiority from the enemy, though they are able to load ground ordinance once their primary task has been acheived. Alongside these, the Kaminari likewise is air superiority oriented and has little to no air to ground capability. The F-52J Kargadan, however, is designed to be a dedicated multirole aircraft, capable of precision strikes on ground targets, CAS, SEAD, DEAD, and air defense. A multi-purpose tool, the F-52J is well liked by its pilots.
Bomber Command is the name given to the Zokesian strategic command overseeing long range bombing operations. Their primary tool is the B-52, though in the past B-100 blackouts, V-4s, and other aircraft have been used for the purpose. 1st Bomber Squadron, based in Freetowne, has 5 Heavy bombers at their disposal and act as Zokesia's standoff deterrent to opposing nations.
The Zokesian Air Force has seen battle both at home and abroad, participating in the Zoke-Sovie War, the Doren War, Red Horde War, Doren War, 1st and 2nd Continental War, and many other operations.
- Main Article: Zokesian Royal Navy
The Zokesia Navy began as a four Transport barges for naval-based land invasion. To protect the transports, a dozen Escort ships bolstered the fleet and allowed defensive operations around Zokesia's coasts. For much of the 21st century, the Zokesian Navy suffered from lack of budget for surface ships, and its greatest strength was fleet carriers with which to project power to far reaches of the globe.
The formation of Arkadii-Zokesia saw an influx of designs and a return to a large standing fleet, but this was all but wiped out by mechanical neglect and lack of parts during the blockade of 2090. With the development of the Morser class battleship with Orion and Phoenia, the Zokesian navy lept forward lightyears in offensive firepower on the open ocean. Now the fleet was no longer forced to rely solely on airpower to defend itself and carry out its mission. The 22nd century saw the Zokesian navy explode into a massive force, and during the Gallante war it tripled in size. Its peak was in 2136, when the 26th and final Morser was built.
Over the past two decades, the fleet has returned to a more balanced force, and today, the Zokesian navy operates a primarily surface fleet with heavy attack aircraft in anti-sea and close air support roles, supported by heavy battleships and guided missile destroyers. Eight battleships support two fleet carriers, the ZNS Imperator Drekevak and the ZNS Emperor Zeroth, and are protected by destroyers, sub chasers, and submarines. Many ships have been bought from outside nations, with Zokesian naval officers choosing only the highest quality ships for their fleet.
The most famous action in recent history by the Zokesian Royal Navy took place in 2148, when Emperor Zeroth and the combined fleet took North Point from Arcadia during the Reclamation war. In 180 air-to-ground and 140 air-to-air sorties, Zokesian and UIF naval aviators had accounted for four battleships, 110 torpedo boats, ten OPVs, an arkadii-soyuz carrier, and over 110 Arcadian fighters. they had suffered just 20 fighters lost in the process. The battleships saw open combat against equal Arcadian vessels, sending 4 to the bottom and scattering the enemy. It was the first time the Zokesian Navy had entered a surface engagement of battleships since the founding of the nations in 2057, and they came out on top.
The Zokesian Royal Navy is comprised of 8 battleships, 2 fleet carriers, 12 guided missile destroyers, 7 submarine chasers, 3 submarines, and 8 transports, which are usually in the custody of the Zokesian Marine Corps. The Zokesian Naval Aviation is made up of 20 fighter and 4 support squadrons, with 120 K-52C Kargadan and 80 Kaminari aircraft. The support squadrons, being 21st and 22nd VBQ, operate 10 Z-5 Medium bombers each, and are tasked with anti-ship and strategic operations, while the final two squadrons operate MZ-22 transport aircraft and EF-4 Skyshield AWACS, for command and control of naval territory and aircraft direction.
Zokesian Marine Corps
Founded in 2055 in a bar in Ezekielgrad, the Zokesian Marine Corps was created to protect the shipping of Zokesian city-state Ward on the crater sea, after pirates were taking a toll on their profits. The outbreak of war with Sanctum and resulting independence secured the Zokesian Marine Corps a permanent position as the designated troops for naval invasion across Kerbin. In 2062, the Zokesian Marine Corps landed in Delras to overthrow the communist regime, succeeding in taking over the nation in three weeks. A naval landing in Bravis in 2104 returned the island nation to the Zokesian sphere, and demonstrated Zokesian logistical experience in maneuvering a whole army onto the other side of Kerbin. The largest naval invasion in Marine Corps history was in 2148, when Operation Carolinas saw over 150 Marine tanks and support equipment land on North Point in the Reclamation war.
The Zokesian Marine Corps has weapons from many other branches, and is in itself a small self-sustaining combat force. 60 K-52J Kargadans serve as air superiority and ground support aircraft, whose sole purpose is to support the 30 Rhodie and 34 ZLT-49 light tanks, and 14 ZAW83 ATGM Launchers which make up the two Marine brigades. The Marine Raiders are a special forces unit that utilize airdroppable light tanks, Kugel technicals, and ZAW83s to deploy behind enemy lines and perform missions without detection. The Marine Raiders utilize the MZ-22-4 Electric Albatross to insert and extract, a vertical takeoff aircraft with pivoting rotors which allow vertical hover and horizontal flight. The two Marine brigades are traditionally transported on LCH landing craft, of which 8 are in service.
Army Light Infantry
The Zokesian army is a volunteer force of 300,000 kerbals, half of which are in Reserve duty during peacetime. The standard caliber of Zokesian small arms is the 7.62x57 TAU round for ease of production and procurement.
The army standard issue battle rifle as of 2140 is the select fire ZAR-6, although modernized versions of the older ZX-5 (introduced 2090) are still in service as well. The ZAR-6 Features a combined holographic and iron rear sight for more accurate sight alignment and built in durability. The ZAR-C was a paratrooper version of the ZAR-21 which had a folding stock and smaller hand-guard. Mixed reviews led to only a few thousand being produced and later converted to the 5.56 TAU intermediate cartridge when the ZAR-4765i was introduced in 2064 to some assault and special forces units. The Zoke-Sovie war proved a need for a Light Automatic Weapon that was superior to the ancient ZMG-58 (which was reportedly left over from half a century previous Avalon military), so the ZMG-60SAW was built in early 2059 to fill the role of a support weapon for the average rifleman. Standard sidearm of the Zokesian military is the P-1 Pistol, though most officers use commercial sidearms as their weapon of choice.
Armored Corps
The Zokesian Armor Command is the largest branch of the Zokesian Army, and utilized the latest in advanced weaponry to defend the borders of Zokesia at home as well as complete operations abroad in conjunction with the Air Force and Navy. 3 Armored brigades make up the bulk of the army, with the newest Rhodie RHDE-152 and ZAW83 ATGM launchers to support them. The combined arms tactics of the Zokesian military mean no army operations are ever carried out without support from at least one other branch's air power, and as a result the Army itself does not field any aircraft. The Zokesian Air Force's strike capability and air superiority means anti-air is relegated to a secondary task of rhodie crews, which have an impressive secondary capacity with smaller arms to fight off aircraft and light vehicles. The ZAW83 is purpose built to launch deadly guided missiles at enemy vehicles and knock them out allowing the tanks to secure victory quickly over their now shellshocked enemies.
The Zokesian Armored Corps made its debut with secondhand weapons in the Battle of Zok in 2057, quickly proving their heroics and bringing about a swift victory for Zokesia in her independence war. The largest ground combat the Zokesian Armored Corps participated in was the Battle of Red Horde, and the Doren War, which saw a huge effort of kerbal and machine to fly the army over to the west of phosphor and eliminate hundreds of horde vehicles.
Zokesian Coast Guard
The Zokesian Coast Guard is the maritime security, search and rescue, and law enforcement service branch of the Confederacy of Arcovii-Zokesia and one of the country's eight uniformed services. The service is a maritime, military, multi-mission service unique among the Confederate military branches for having a maritime law enforcement mission with jurisdiction in both domestic and international waters and a federal regulatory agency mission as part of its duties. It is the largest coast guard in the world, rivaling the capabilities and size of most navies.
The Confederate Coast Guard is a humanitarian and security service. It protects the Confederacy' borders and economic and security interests abroad; and defends its sovereignty by safeguarding sea lines of communication and commerce across territorial waters and its Exclusive Economic Zone. Due to ever-expanding risk imposed by transnational threats through the maritime and cyber domains, the Confederate Coast Guard is at any given time deployed to and operating on all seven continents and in cyberspace to enforce its mission. Like its Confederate Navy sibling, the Confederate Coast Guard maintains a global presence with permanently-assigned personnel throughout the world and forces routinely deploying to both littoral and blue-water regions. The Confederate Coast Guard's adaptive, multi-mission "white hull" fleet is leveraged as a force of both diplomatic soft power and humanitarian and security assistance over the more overtly confrontational nature of "gray hulled" warships. As a humanitarian service, it saves tens of thousands of lives a year at sea and in Confederate waters, and provides emergency response and disaster management for a wide range of human-made and natural catastrophic incidents in the Confederacy and throughout the world.
History of Zokesia
Main article: Modern history of the Republic of Bosmyth and North Zokesia
See also: List of Zokesian Monarchs
Gallery